+// Copyright (C) 2024 Rubén Beltrán del Río
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see https://map.tranquil.systems.
import SwiftUI
struct MapVertices: View {
let vertices: [Vertex]
let padding = CGFloat(5.0)
+ var onDragVertex: (Vertex, CGFloat, CGFloat) -> Void = { _, _, _ in }
+
var body: some View {
ZStack(alignment: .topLeading) {
ForEach(vertices, id: \.id) { vertex in
- getVertexShape(vertex).fill(Color.map.vertexColor)
- Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.theme.vertexLabel)
- .foregroundColor(.map.labelColor)
+ ZStack(alignment: .topLeading) {
+ getVertexShape(vertex).fill(Color.Map.vertexColor)
+ Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.Theme.vertexLabel)
+ .foregroundColor(.Map.labelColor)
.shadow(color: .white, radius: 0, x: -0.5, y: -0.5)
.shadow(color: .white, radius: 0, x: 0.5, y: 0.5)
.offset(
- CGSize(
- width: w(vertex.position.x) + vertexSize.width + padding,
- height: h(vertex.position.y) + 7.0))
+ CGSize(
+ width: w(vertex.position.x) + vertexSize.width + padding,
+ height: h(vertex.position.y) + 7.0))
+ }.gesture(
+ DragGesture()
+ .onChanged { value in
+ let deltaX = value.startLocation.x - value.location.x
+ let deltaY = value.startLocation.y - value.location.y
+ onDragVertex(vertex, deltaX, deltaY)
+ }
+ )
}
}
}
}
}
-struct MapVertices_Previews: PreviewProvider {
- static var previews: some View {
- MapVertices(
- mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
- vertices: [
- Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
- Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
- Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
- Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
- ])
- }
+#Preview {
+ MapVertices(
+ mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
+ vertices: [
+ Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
+ Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
+ Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
+ Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
+ ])
}